﻿package mortal.game.view.copy.defenseCopy
{
    import com.mui.controls.*;
    import mortal.game.resource.*;
    import mortal.game.view.common.*;

    public class DefenseMiniQmCell extends GSprite
    {
        protected var _bg:GBitmap;

        public function DefenseMiniQmCell()
        {
            return;
        }// end function

        override protected function createDisposedChildrenImpl() : void
        {
            super.createDisposedChildrenImpl();
            this._bg = UIFactory.gBitmap(ImagesConst.DefenseQueMark, 0, 0, this);
            return;
        }// end function

        override protected function disposeImpl(param1:Boolean = true) : void
        {
            super.disposeImpl(param1);
            this._bg = null;
            return;
        }// end function

    }
}
